![]() Like its sequel, Trine is stunningly gorgeous although there’s way too much bloom lighting, especially in outdoor sections. For Amadeus, for example, upgrading may mean being able to conjure TWO boxes at a time. ![]() Collecting 50 orbs allows you to upgrade one of your characters’ abilities. For example, Pontius’ first “upgrade” is the ability to carry and throw small objects using a “Gravity Shield.” Aside from surviving to the end of each level, your main goal will be collecting all the green experience orbs and treasure chests. As your progress, each character gains two more abilities. Zoya can fire a bow for a distance attack and use a grappling hook to cross large gaps. Amadeus can lift certain objects in the world, like boxes, and also conjure clockwork boxes out of thin air. His shield can also reflect projectile attacks. Pontius has a sword and shield and will be your main undead-dispatcher. There is no level timer, and you are encouraged to take things slowly, noticing every detail of a given puzzle before acting. This is a thinking man’s puzzle platformer. ![]() The three heroes-Pontius the Knight, Amadeus the Wizard, and Zoya the Thief-must use their unique abilities to traverse the environment, solve puzzles, and defeat enemies. They’re on a quest to save their realm from an ancient evil, of course, and their journey is told through an omnipresent narrator. The game concerns three protagonist joined at the hip by a magical artifact called the Trine-what this really means is that you can magically switch between characters at the tap of a button. As it turns out, however, it doesn’t differ very strongly. I was excited to try the original, however, as I wondered how it would differ from its sequel. The game is beautiful, but slow-paced, essentially consisting of a series of puzzle rooms with some minor combat. I enjoyed, but did not stick with, Trine 2. Updated "God Mode/Ignore Hit" option, fixed the issue where it prevents enemies from staggering.Now here’s a strange beast: Trine 2: Director’s Cut was a launch game for the Wii U eShop, and almost three years later, we’re getting the original-but the original as rebuilt in the Trine 2 engine. Updated "Max Drop Rate & Item Rarity" option, now it no longer affect gold drop rate.ģ. Added "Infinite Sentience", "Damage Multiplier", "Defense Multiplier" options.Ģ. Takes effect when gems of the departed value updates (pick up or use items, or pray at the shrines).Ģ021.09.10: Update for v1.28 game version.Ģ021.05.07: Update for v1.27 game version.Ģ021.02.19: Added "Edit Gems Of The Departed" option Updated "Infinite BUFF/Skill Duration" option, now it won't work for temporary buffs (buffs that last less than half a second).Ģ021.02.08: Fix the error when activating "Damage Multiplier", "Defense Multiplier" options before activating super damage/one hit kill.ġ. "Edit Gems Of The Departed": Requires having at least 1 gem of the departed in order to work."Infinite Patronage Levels": When activated, you'll gain lots of patronage levels every time you spend money at the blacksmith."Infinite Glory": Takes effect when you gain glory."Infinite Amrita": Takes effect when you pick up amrita."Infinite Gold": Takes effect when you pick up gold."Zero Equipment Weight": Takes effect when you change equipments.If the item quantities are less than 99, they will be set to 99, if they're greater than 99, they will be set to 999, if they're greater than 999, they will be set to 9999. "Infinite Items": Takes effect when you view inventory."Zero Ninjutsu & Onmyo Magic Cost": If you want to disable this option after it took effects, you'll need to restart the game in order to restore its effects.This option also works for shiftling skill level, takes effect when you gain soul fragments. ![]() "Max Weapon Proficiency": Takes effect when you gain weapon proficiency."Max Weapon Familiarity": Takes effect when you gain weapon familiarity.Game Version: Steam/Epic Game Store v1.0-v1.28+ Ĭtrl+Num 4 - Zero Ninjutsu & Onmyo Magic CostĬtrl+Num 9 - Prestige Points Won't DecreaseĬtrl+Num.
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